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Space Farm - Game Design Walkthrough

A casual game, where you stumble upon a troubled farmer who recently moved to a different planet.
Help the farmer feed his farm animals that lose gravity whenever they get hungry and start floating up to space.

Programming - I created a hovering script for the animals that  had the option to play with the amount of time the animals had on land before they started flying and gave the option to play with how fast they'd fly to fit to the level's pace.

Programming - I created a hovering script for the animals that had the option to play with the amount of time the animals had on land before they started flying and gave the option to play with how fast they'd fly to fit to the level's pace.

Level Design - I placed the player in the middle of the level so they won't constantly walk forward, and have the option to turn left and right to each part of the chase.

The project's idea was based on directions we got in class, we were asked to create a game based on an axe throw mechanic we got.

The project's idea was based on directions we got in class, we were asked to create a game based on an axe throw mechanic we got.

I wanted to find a friendly way to use the mechanic, so I decided throwing food to save animals would be a nice way to do it.

I wanted to find a friendly way to use the mechanic, so I decided throwing food to save animals would be a nice way to do it.